![]() ![]() Skill Name: Shield Charge Mnemonic: charge Hostile: Yes Stamina Cost: Base 20 (-5 Rank 1, -3 Rank 2) Other Requirements: Requires a shield and a standing target. Mechanics: Attack your foe with your shield to do moderate crushing damage, with additional chances for stuns, knockdowns, and stance forcing based on your maneuver success roll. Rank 1: 2 Rank 2: 4 Rank 3: 6 Rank 4: 8 Rank 5: 10 Description: Attempt to whallop your foe with your shield. Available to: Warriors, Rogues, Paladins. Skill Name: Shield Bash Mnemonic: bash Hostile: Yes Stamina Cost: Base 15 (-5 Rank 1, -3 Rank 2) Other Requirements: Requires a shield and a standing target. Mechanics: Gain +2 bonus per rank to offensive shield attacks, a +2 bonus per rank against Sunder Shield, and a +1 bonus per rank to CvA. ![]() Rank 1: 4 Rank 2: 6 Rank 3: 8 Rank 4: 10 Rank 5: 12 Description: Your intensive training with tower shields yields you additional benefits. Skill Name: Tower Shield Focus Mnemonic: tfocus Hostile: No Stamina Cost: None Other Requirements: You must be wielding a tower shield. Rank 1: 4 Rank 2: 6 Rank 3: 8 Rank 4: 10 Rank 5: 12 Description: Your intensive training with large-sized shields yields you additional benefits. Skill Name: Large Shield Focus Mnemonic: lfocus Hostile: No Stamina Cost: None Other Requirements: You must be wielding a large-sized shield. Rank 1: 4 Rank 2: 6 Rank 3: 8 Rank 4: 10 Rank 5: 12 Description: Your intensive training with medium-sized shields yields you additional benefits. ![]() Skill Name: Medium Shield Focus Mnemonic: mfocus Hostile: No Stamina Cost: None Other Requirements: You must be wielding a medium-sized shield. Rank 1: 4 Rank 2: 6 Rank 3: 8 Rank 4: 10 Rank 5: 12 Description: Your intensive training with small-sized shields yields you additional benefits. Skill Name: Small Shield Focus Mnemonic: sfocus Hostile: No Stamina Cost: None Other Requirements: You must be wielding a small-sized shield. Shield bash and shield charge appear in the lists below, these maneuvers will continue to be available through the CMAN system (grandfathered in), as well as from the SHIELD system. SHIELD HELP provides you with detailed information on each of the skills.įor 30 days following this release (until ) these skills will have instant point migration, to allow for players to make an informed choice of which specializations they would like to train in. Skills may be unlearned via SHIELD UNLEARN, and you may view the lists of skills to learn via SHIELD LIST. Each rank in the Shield Use skill provides the warrior, rogue, or paladin with one (1) Shield Training Point, which they may then use to buy ranks in the various SHIELD skills via SHIELD LEARN. The system is broadly similar to the existing CMAN and ARMOR systems. The goal of this release is to provide new capabilities to the shield use character builds within the martial classes, so that those character builds can better compete with the powerful twohanded and ranged weapon builds. The SHIELD (verb) provides access to this new system. This system provides Warriors, Rogues, and Paladins with exclusive access to new options and abilities related to the Shield Use skill. Subject: New Maneuver System Released - SHIELD!Ī new maneuver system has been released, the SHIELD system. ![]() 1.31 Skill Name: Shield Trample Mastery.You try to get your benefit somewhere else.Īs battle eles are terrible raid units but cavaliers are excellent in that regard you just decide to use your cavaliers to raid. If they aren’t in your favor you don’t take them. That’s how the game works, you have the mobility, you chose what battles to take. Nobody with basic understanding of the game would engage malay eles with same res spent with it’s cavaliers. That just doesn’t work.Īnd especially not in a direct standoff. YOu can’t compare a power unit being discounted by the same margin as a extremely situational unit. Even in closed maps they are fairly easy to counter unless you can spam them like crazy. #TOWER OF TRAMPLE 1.8 HOW TO#The question isnt about how to counter Elephants, it’s about the fact that a similar but better bonus already existed in game, and even that does not dominate games by itself. ![]()
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